3D Impressions Help - Motion Context Ribbon |
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The Motion Context Ribbon is shown when you select either a scene objects or light object.
For light objects, those actions not suitable are not shown.
Intro Motion
Intro Effect
This describes how the object moves into the scene towards its target position.
For a list of available effects see 'Motion Effects'.
Intro Delay
This property determines the number of seconds the object waits before making its first appearance into the scene.
This delay is only applied once during the object's life.
If the effect is repeated this delay is not included between repeats as that is the job of the 'Motion Cycle Delay' property.
Intro Duration
This property determines the number of seconds it takes for the 'Intro Effect' to complete.
This combined with the 'Intro Speed' determines the distance the object will travel.
Intro Speed
This property determines how fast the 'Intro Effect' is performed.
This along with the 'Intro Duration' determines the distance an object will travel.
For instance, halving the speed will mean the object will travel 1/2 the distance.
By then doubling the duration, the same distance as before is now travelled but at half the original speed.
Typically, with a speed and duration value of 1.0, the object will travel 1 screen dimension in 1 second.
Main Motion
Main Effect
This describes how the object moves within the scene.
For a list of available effects see 'Motion Effects'.
Main Speed
This property determines how fast the 'Main Effect' is performed.
For rotational effects this is usually expressed as revolutions per minute and can be expressed as a decimal number.
Main Range
This property determines the range of motion performed by the 'Main Effect'.
For instance, it defines the distance from the target position an orbital effect is performed.
For effects resulting in a linear motion this is usually expressed as a fraction of a screen dimension.
So for a horizontal motion with range 1.0 its range is 1 screen width.
For rotational effects the value determines the percentage of 1 full revolution.
So here a value of 0.5 will rotate the object through 180 degrees.
For more information, see the effect description to see how this affects its motion.
Outro Motion
Outro Effect
This describes how the object moves out of the scene.
For a list of available effects see 'Motion Effects'.
Outro Delay
This property determines the number of seconds after the 'Intro Effect' has completed before starting the 'Outro Effect'.
This is the time spent solely performing the 'Main Effect' motion.
Outro Duration
This property determines the number of seconds it takes for the 'Outro Effect' to complete.
Outro Speed
This property determines how fast the 'Outro Effect' is performed.
This along with duration determines the distance an object will travel.
For instance, halving the speed will mean the object will travel 1/2 the distance.
By then doubling the duration, the same distance as before is now travelled but now at half the speed.
Repeat Motion
Cycle Count
You can choose how many times the complete cycle of Motion Effects are performed.
A value of 2 means that the motion effect will be performed twice.
Cycle Delay
Specify here the number of seconds delay before the motion effect is repeated.
Spinning
X RPM, Y RPM & Z RPM
These properties describe a rate of rotation that is performed throughout the object's entire presence within the scene.
These values are expressed in revolutions per minute.
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