These properties describe the motion of an object in terms of how it enters, leaves and moves within the scene.
Below describes those available.
Please note that not all properties are available for light objects.
Motion Intro Effect |
Intro Delay
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This property determines the number of seconds the object waits before making its first appearance into the scene.
This delay is only applied once during the object's life.
If the effect is repeated this delay is not included between repeats as that is the job of the 'Motion Cycle Delay' property. |
Intro Effect |
This describes how the object moves into the scene towards its target position.
For a list of available effects see 'Motion Effects'. |
Intro Duration
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This property determines the number of seconds it takes for the 'Intro Effect' to complete.
This combined with the 'Intro Speed' determines the distance the object will travel. |
Intro Speed
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This property determines how fast the 'Intro Effect' is performed.
This along with the 'Intro Duration' determines the distance an object will travel.
For instance, halving the speed will mean the object will travel 1/2 the distance.
By then doubling the duration, the same distance as before is now travelled but at half the original speed.
Typically, with a speed and duration value of 1.0, the object will travel 1 screen dimension in 1 second. |
Intro + Orientation |
The direction of the effect can be altered by combining it with the 'Motion Orientation' properties. |
Intro + Main Effect |
New effects can be created by combining them with the 'Main Effect'.
This can be useful where switching between Intro to the Main Effect would cause a jump, such with a rotation by time of day. |
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Motion Main Effect |
Main Effect |
This describes how the object moves within the scene.
For a list of available effects see 'Motion Effects'. |
Main Speed
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This property determines how fast the 'Main Effect' is performed.
For rotational effects this is usually expressed as revolutions per minute and can be expressed as a decimal number. |
Main Range
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This property determines the range of motion performed by the 'Main Effect'.
For instance, it defines the distance from the target position an orbital effect is performed.
For effects resulting in a linear motion this is usually expressed as a fraction of a screen dimension.
So for a horizontal motion with range 1.0 its range is 1 screen width.
For rotational effects the value determines the percentage of 1 full revolution.
So here a value of 0.5 will rotate the object through 180 degrees.
For more information, see the effect description to see how this affects its motion. |
Main + Orientation |
The direction of the effect can be altered by combining it with the 'Motion Orientation' properties. |
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Motion Outro Effect |
Outro Delay
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This property determines the number of seconds after the 'Intro Effect' has completed before starting the 'Outro Effect'.
This is the time spent solely performing the 'Main Effect' motion. |
Outro Effect |
This describes how the object moves out of the scene.
For a list of available effects see 'Motion Effects'. |
Outro Duration
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This property determines the number of seconds it takes for the 'Outro Effect' to complete. |
Outro Speed
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This property determines how fast the 'Outro Effect' is performed.
This along with duration determines the distance an object will travel.
For instance, halving the speed will mean the object will travel 1/2 the distance.
By then doubling the duration, the same distance as before is now travelled but now at half the speed. |
Outro + Orientation |
The direction of the effect can be altered by combining it with the 'Motion Orientation' properties. |
Outro + Main Effect |
New effects can be created by combining them with the 'Main Effect'.
This can be useful where switching from the Main to the Outro Effect would cause a jump, such with a rotation by time of day. |
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Motion Misc |
Motion Orientation X ° Orientation Y ° Orientation Z °
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These properties describe a re-orientation that can be applied to each of the motion effect stages.
This is where random directions can be introduced to its motion. |
Motion Cycle Count |
You can choose how many times the complete cycle of Motion Effects are performed.
A value of 2 means that the motion effect will be performed twice. |
Motion Cycle Delay
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Specify here the number of seconds delay before the motion effect is repeated. |
Rotation X Rotation Y Rotation Z
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These properties describe a rate of rotation that is performed throughout the object's entire presence within the scene.
These values are expressed in revolutions per minute. |