Motion Effects are a collection of styles for animating an object about the screen.
These are applied in 3 stages:
Below lists the effect styles for both Intro & Outro as they are identical.
The only difference between their visual affect is the direction in which they are applied.
For example, the 'Slide Left' always moves the object in a left direction, so as an Intro, the object appears at the right of its target location and moves leftwards.
As an Outro the object moves leftwards to the left-hand side of the screen.
X-axis Motion |
Accelerate Left |
Intro |
The object moves leftwards from a start point right of its target location. Its speed slows as it reaches its destination. |
Outro |
The object moves leftward increasing its speed as it does so. |
|
Accelerate Right |
Intro |
The object moves rightwards from a start point left of its target location. Its speed slows as it reaches its destination. |
Outro |
The object moves rightward increasing its speed as it does so. |
|
Dodge Left |
Both |
The object starts at its target position but quickly moves left for half the duration, it then reverses direction to finish back where it started. |
|
Dodge Right |
Both |
The object starts at its target position but quickly moves right for half the duration, it then reverses direction to finish back where it started. |
|
Explode Left |
Intro |
This acts like an explosion in reverse, (e.g. Implode Left). The object moves leftwards from a start point right of its target position. Its speed starts fast but quickly slows as it reaches its destination. |
Outro |
The object moves leftwards, its initial speed is fast but quick slows to a stop. |
|
Explode Right |
Intro |
This acts like an explosion in reverse, (e.g. Implode Right). The object moves rightwards from a start point left of its target position. Its speed starts fast but quickly slows as it reaches its destination. |
Outro |
The object moves rightwards, its initial speed is fast but quick slows to a stop. |
|
Faster/Slower Left |
Intro |
The object moves leftwards, its speed starts slow but accelerates reaching its maximum speed at half duration and then slows to a halt as it reaches its destination. |
Outro |
The object moves leftwards, starting slowly but accelerates reaching its maximum speed at half duration and then decelerates back to a stop. |
|
Faster/Slower Right |
Intro |
The object moves rightwards, its speed starts slow but accelerates reaching its maximum speed at half duration and then slows to a halt as it reaches its destination. |
Outro |
The object moves rightwards, starting slowly but accelerates reaching its maximum speed at half duration and then decelerates back to a stop. |
|
Slide Left |
Intro |
The object moves leftwards from a start point right of its target location. Its speed remains constant. |
Outro |
The object moves leftward at a constant speed. |
|
Slide Right |
Intro |
The object moves rightwards from a start point left of its target location. Its speed remains constant. |
Outro |
The object moves rightward at a constant speed. |
|
Y-axis Motion |
Accelerate Up |
Intro |
The object moves upwards from a start point below of its target location. Its speed slows as it reaches its destination. |
Outro |
The object moves upward increasing its speed as it does so. |
|
Accelerate Down |
Intro |
The object moves downwards from a start point above of its target location. Its speed slows as it reaches its destination. |
Outro |
The object moves downward increasing its speed as it does so. |
|
Dodge Up |
Both |
The object starts at its target position but quickly moves up for half the duration, it then reverses direction to finish back where it started. |
|
Dodge Down |
Both |
The object starts at its target position but quickly moves down for half the duration, it then reverses direction to finish back where it started. |
|
Explode Up |
Intro |
This acts like an explosion in reverse, (e.g. Implode Up). The object moves upwards from a start point below of its target position. Its speed starts fast but quickly slows as it reaches its destination. |
Outro |
The object moves upwards, its initial speed is fast but quick slows to a stop. |
|
Explode Down |
Intro |
This acts like an explosion in reverse, (e.g. Implode Down). The object moves downwards from a start point above of its target position. Its speed starts fast but quickly slows as it reaches its destination. |
Outro |
The object moves downwards, its initial speed is fast but quick slows to a stop. |
|
Faster/Slower Up |
Intro |
The object moves upwards, its speed starts slow but accelerates reaching its maximum speed at half duration and then slows to a halt as it reaches its destination. |
Outro |
The object moves upwards, starting slowly but accelerates reaching its maximum speed at half duration and then decelerates back to a stop. |
|
Faster/Slower Down |
Intro |
The object moves downwards, its speed starts slow but accelerates reaching its maximum speed at half duration and then slows to a halt as it reaches its destination. |
Outro |
The object moves downwards, starting slowly but accelerates reaching its maximum speed at half duration and then decelerates back to a stop. |
|
Slide Up |
Intro |
The object moves upwards from a start point below of its target location. Its speed remains constant. |
Outro |
The object moves upward at a constant speed. |
|
Slide Down |
Intro |
The object moves downwards from a start point above of its target location. Its speed remains constant. |
Outro |
The object moves downward at a constant speed. |
|
Fixed Gravity |
Intro |
The object moves downward increasing its speed as it does so until it hits it target position.
This motion's speed & direction is fixed and not affected by any Speed or Motion Orientation values. |
Outro |
The object moves downward increasing its speed as it does so.
This motion's speed & direction is fixed and not affected by any Speed or Motion Orientation values. |
|
Fixed Anti-Gravity |
Intro |
The object moves upward increasing its speed as it does so until it hits it target position.
This motion's speed & direction is fixed and not affected by any Speed or Motion Orientation values. |
Outro |
The object moves upward increasing its speed as it does so.
This motion's speed & direction is fixed and not affected by any Speed or Motion Orientation values. |
|
Z-axis Motion |
Accelerate Nearer |
Intro |
The object moves towards the viewer from a start point further away than its target location. Its speed slows as it reaches its destination. |
Outro |
The object moves towards the viewer increasing its speed as it does so. |
|
Accelerate Further |
Intro |
The object moves away from the viewer from a start point closer than its target location. Its speed slows as it reaches its destination. |
Outro |
The object moves into the distance increasing its speed as it does so. |
|
Explode Nearer |
Intro |
This acts like an explosion in reverse, (e.g. Implode Nearer). The object moves towards the viewer from a start point further away than its target position. Its speed starts fast but quickly slows as it reaches its destination. |
Outro |
The object moves towards the viewer, its initial speed is fast but quick slows to a stop. |
|
Explode Further |
Intro |
This acts like an explosion in reverse, (e.g. Implode Further). The object moves away from the viewer from a start point closer than its target position. Its speed starts fast but quickly slows as it reaches its destination. |
Outro |
The object moves into the distance, its initial speed is fast but quick slows to a stop. |
|
Faster/Slower Nearer |
Intro |
The object moves towards the viewer from a start point further away than its target location.
Its speed starts slow but accelerates reaching its maximum speed at half duration and then slows to a halt as it reaches its destination. |
Outro |
The object starts moving towards the viewer slowly but accelerates reaching its maximum speed at half duration and then decelerates back to a stop. |
|
Faster/Slower Further |
Intro |
The object moves away from the viewer from a start point closer than its target location.
Its speed starts slow but accelerates reaching its maximum speed at half duration and then slows to a halt as it reaches its destination. |
Outro |
The object starts moving away from the viewer slowly but accelerates reaching its maximum speed at half duration and then decelerates back to a stop. |
|
Slide Nearer |
Intro |
The object moves towards the viewer from a start point further away than its target location. Its speed remains constant. |
Outro |
The object moves towards the viewer at a constant speed. |
|
Slide Further |
Intro |
The object moves away from the viewer from a start point closer than its target location. Its speed remains constant. |
Outro |
The object moves into the distance at a constant speed. |
|
X-axis Rotation |
Twist X-axis 1/4 Clockwise |
Intro |
The object performs a 90° clockwise rotation about the x-axis, finishing the correct way up. |
Outro |
The object performs a 90° clockwise rotation about the x-axis. |
|
Twist X-axis 1/4 Counter- Clockwise |
Intro |
The object performs a 90° counter-clockwise rotation about the x-axis, finishing the correct way up. |
Outro |
The object performs a 90° counter-clockwise rotation about the x-axis. |
|
Twist X-axis 1/2 Clockwise |
Intro |
The object performs a 180° clockwise rotation about the x-axis, finishing the correct way up. |
Outro |
The object performs a 180° clockwise rotation about the x-axis. |
|
Twist X-axis 1/2 Counter- Clockwise |
Intro |
The object performs a 180° counter-clockwise rotation about the x-axis, finishing the correct way up. |
Outro |
The object performs a 180° counter-clockwise rotation about the x-axis. |
|
Y-axis Rotation |
Twist Y-axis 1/4 Clockwise |
Intro |
The object performs a 90° clockwise rotation about the y-axis, finishing the correct way up. |
Outro |
The object performs a 90° clockwise rotation about the y-axis. |
|
Twist Y-axis 1/4 Counter- Clockwise |
Intro |
The object performs a 90° counter-clockwise rotation about the y-axis, finishing the correct way up. |
Outro |
The object performs a 90° counter-clockwise rotation about the y-axis. |
|
Twist Y-axis 1/2 Clockwise |
Intro |
The object performs a 180° clockwise rotation about the y-axis, finishing the correct way up. |
Outro |
The object performs a 180° clockwise rotation about the y-axis. |
|
Twist Y-axis 1/2 Counter- Clockwise |
Intro |
The object performs a 180° counter-clockwise rotation about the y-axis, finishing the correct way up. |
Outro |
The object performs a 180° counter-clockwise rotation about the y-axis. |
|
Z-axis Rotation |
Twist Z-axis 1/4 Clockwise |
Intro |
The object performs a 90° clockwise rotation about the z-axis, finishing the correct way up. |
Outro |
The object performs a 90° clockwise rotation about the z-axis. |
|
Twist Z-axis 1/4 Counter- Clockwise |
Intro |
The object performs a 90° counter-clockwise rotation about the z-axis, finishing the correct way up. |
Outro |
The object performs a 90° counter-clockwise rotation about the z-axis. |
|
Twist Z-axis 1/2 Clockwise |
Intro |
The object performs a 180° clockwise rotation about the z-axis, finishing the correct way up. |
Outro |
The object performs a 180° clockwise rotation about the z-axis. |
|
Twist Z-axis 1/2 Counter- Clockwise |
Intro |
The object performs a 180° counter-clockwise rotation about the z-axis, finishing the correct way up. |
Outro |
The object performs a 180° counter-clockwise rotation about the z-axis. |
|
X-axis Scale |
Expand X-axis |
Intro |
The object grows from zero width to its target width. |
Outro |
The object grows to twice its width. |
|
Shrink X-axis |
Intro |
The object shrinks from twice its target width down to its target width. |
Outro |
The object shrinks its width to nothing. |
|
Y-axis Scale |
Expand Y-axis |
Intro |
The object grows from zero height to its target height. |
Outro |
The object grows to twice its height. |
|
Shrink Y-axis |
Intro |
The object shrinks from twice its target height down to its target height. |
Outro |
The object shrinks its height to nothing. |
|
Z-axis Scale |
Expand Z-axis |
Intro |
The object grows from zero depth to its target depth. |
Outro |
The object grows to twice its depth. |
|
Shrink Z-axis |
Intro |
The object shrinks from twice its target depth down to its target depth. |
Outro |
The object shrinks its depth to nothing. |
The following properties determine how the Intro Effect is applied to the object's motion.
The following properties determine how the Outro Effect is applied to the object's motion.
Below lists the effect styles that can be applied to animate an object during its main presentation.
This main effect starts after the Intro Effect has finished until the Outro Effect is started, as determined by the 'Outro Delay' property.
X-axis Motion |
Oscillate X-axis (Start minimum) |
Moves the object right and left horizontally about its target X position.
It starts at the left-most position and its wavelength is governed by the 'Main Range' property. |
Oscillate X-axis (Start middle) |
Moves the object right and left horizontally about its target X position.
It starts at the central point position and its wavelength is governed by the 'Main Range' property. |
|
Y-axis Motion |
Oscillate Y-axis (Start minimum) |
Moves the object up and down about its target Y position.
It starts at the bottom-most position and its wavelength is governed by the 'Main Range' property. |
Oscillate Y-axis (Start middle) |
Moves the object up and down about its target Y position.
It starts at the central point position and its wavelength is governed by the 'Main Range' property. |
|
Z-axis Motion |
Oscillate Z-axis (Start minimum) |
Moves the object back and forth about its target Z position.
It starts at the position closest to the viewer and its wavelength is governed by the 'Main Range' property. |
Oscillate Z-axis (Start middle) |
Moves the object back and forth about its target Z position.
It starts at the central point position and its wavelength is governed by the 'Main Range' property. |
|
X-axis Rotation |
Orbit X-axis (Start near) |
The object orbits the x-axis at a distance governed by the 'Main Range' property and starts closer to the viewer than the object's target position.
The 'Main Speed' property determines the number of orbits per minute. |
Orbit X-axis Pause/Turn (Start far) |
The object orbits the x-axis in 4 stop/start stages at a distance governed by the 'Main Range' property and starts further away from the viewer than the object's target position.
The 'Main Speed' property determines the number of orbits per minute with each of the 4 motion stages taking 1 second.
Example: A speed of 2 means each orbit takes 30 seconds, of which only 4 seconds are used for motion.
This gives you 4 stages of 6½ seconds pause and then 1 second turning, equaling the 30 seconds. |
Rotate X-axis Oscillate (Start minimum) |
The object is rotated back and forth along its x-axis.
The angle it's rotated is governed by the 'Main Range' property and expressed as a percentage of a full circle. (E.g. a value of 0.5 will oscillate through 180°)
The oscillation is centered about the object's target orientation and starts at its lowest extreme of rotation. |
Rotate X-axis Oscillate (Start middle) |
The object is rotated back and forth along its x-axis.
The angle it's rotated is governed by the 'Main Range' property and expressed as a percentage of a full circle. (E.g. a value of 0.5 will oscillate through 180°)
The oscillation is centered about the object's target orientation which is also its starting position. |
|
Y-axis Rotation |
Orbit Y-axis (Start right) |
The object orbits the y-axis at a distance governed by the 'Main Range' property and starts to the right of the object's target position.
The 'Main Speed' property determines the number of orbits per minute. |
Orbit Y-axis Pause/Turn (Start far) |
The object orbits the y-axis in 4 stop/start stages at a distance governed by the 'Main Range' property and starts further away from the viewer than the object's target position.
The 'Main Speed' property determines the number of orbits per minute with each of the 4 motion stages taking 1 second.
Example: A speed of 2 means each orbit takes 30 seconds, of which only 4 seconds are used for motion.
This gives you 4 stages of 6½ seconds pause and then 1 second turning, equaling the 30 seconds. |
Rotate Y-axis Oscillate (Start minimum) |
The object is rotated back and forth along its y-axis.
The angle it's rotated is governed by the 'Main Range' property and expressed as a percentage of a full circle. (E.g. a value of 0.5 will oscillate through 180°)
The oscillation is centered about the object's target orientation and starts at its lowest extreme of rotation. |
Rotate Y-axis Oscillate (Start middle) |
The object is rotated back and forth along its y-axis.
The angle it's rotated is governed by the 'Main Range' property and expressed as a percentage of a full circle. (E.g. a value of 0.5 will oscillate through 180°)
The oscillation is centered about the object's target orientation which is also its starting position. |
|
Z-axis Rotation |
Orbit Z-axis (Start above) |
The object orbits the z-axis at a distance governed by the 'Main Range' property and starts above the object's target position.
The 'Main Speed' property determines the number of orbits per minute. |
Rotate Z-axis Oscillate (Start minimum) |
The object is rotated back and forth along its z-axis.
The angle it's rotated is governed by the 'Main Range' property and expressed as a percentage of a full circle. (E.g. a value of 0.5 will oscillate through 180°)
The oscillation is centered about the object's target orientation and starts at its lowest extreme of rotation. |
Rotate Z-axis Oscillate (Start middle) |
The object is rotated back and forth along its z-axis.
The angle it's rotated is governed by the 'Main Range' property and expressed as a percentage of a full circle. (E.g. a value of 0.5 will oscillate through 180°)
The oscillation is centered about the object's target orientation which is also its starting position. |
|
Special Rotation |
Rotate Z-axis by Seconds |
The object is rotated like the seconds hand on a clock.
This is based on computer's current local time.
For this effect, the speed and range property values are ignored. |
Rotate Z-axis by Minutes |
The object is rotated like the minutes hand on a clock.
This is based on computer's current local time.
For this effect, the speed and range property values are ignored. |
Rotate Z-axis by Hour |
The object is rotated so to point exactly at the current hour on a clock face.
This is based on computer's current local time.
For this effect, the speed and range property values are ignored. |
Rotate Z-axis by Hour (Smooth) |
The object is rotated like the hours hand on a clock and hence smoothly transitions between the current and next hour.
This is based on computer's current local time.
For this effect, the speed and range property values are ignored. |
Rotate Z-axis by Day |
The object is rotated so to point exactly at the current day of the month on a dial evenly showing the numbers 1 to 31.
This is based on computer's current local time.
For this effect, the speed and range property values are ignored. |
Rotate Z-axis by Month |
The object is rotated so to point exactly at the current month of the year on a dial evenly showing the numbers 1 to 12.
This is based on computer's current local time.
For this effect, the speed and range property values are ignored. |
|
X-axis Scale |
Breathe X-axis (Start inhale) |
The object's width continuously expands and contracts.
With a Range of 1.0, the object expands to 150% and then contracts to 50% of the object's target width. |
Breathe X-axis (Start exhale) |
The object's width continuously contracts and expands.
With a Range of 1.0, the object contracts to 50% and then expands to 150% of the object's target width. |
Heart Beat X-axis |
The object's width pulses like a heart at a rate of 60 beats-per-minute. |
|
Y-axis Scale |
Breathe Y-axis (Start inhale) |
The object's height continuously expands and contracts.
With a Range of 1.0, the object expands to 150% and then contracts to 50% of the object's target height. |
Breathe Y-axis (Start exhale) |
The object's height continuously contracts and expands.
With a Range of 1.0, the object contracts to 50% and then expands to 150% of the object's target height. |
Heart Beat Y-axis |
The object's height pulses like a heart at a rate of 60 beats-per-minute. |
|
Z-axis Scale |
Breathe Z-axis (Start inhale) |
The object's depth continuously expands and contracts.
With a Range of 1.0, the object expands to 150% and then contracts to 50% of the object's target depth. |
Breathe Z-axis (Start exhale) |
The object's depth continuously contracts and expands.
With a Range of 1.0, the object contracts to 50% and then expands to 150% of the object's target depth. |
Heart Beat Z-axis |
The object's depth pulses like a heart at a rate of 60 beats-per-minute. |
The following properties determine how the Main Effect is applied to the object's motion.