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Introduction
Studio Editor Topics
Studio Templates
Studio Tutorials
Playback Overview
Screen Saver Topics
Movie Creation Topics
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3D Impressions Help - Main Window

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Studio Editor Main Window

Main Window

 

The main screen above has the following main sections:

The Ribbon

The ribbon gives you access to the functionality for manipulating the Studio editor and has the following sections:

  • File
    Allows you to open, save and manipulate 3D Impressions document files.
    For details see the 'File Ribbon' help topic.
  • Home
    Contains commonly used commands, such as adding new objects and viewing your creation.
    For details see the 'Home Ribbon' help topic.
  • Design
    Change key items of your document, such as Album content and general Scene settings.
    For details see the 'Design Ribbon' help topic.
  • View
    Here you can change the look of the editor such by hiding unused windows.
    For details see the 'View Ribbon' help topic.
  • Screen Saver
    Allows you to customize settings specific to your impressions used as a Screen Saver.
    For details see the 'Screen Saver Ribbon' help topic.
  • Movie
    Create movie files from your currently opened impression document.
    For details see the 'Movie Ribbon' help topic.
  • Format (Context)
    Shown when an object is selected, this allows you to customize its shape, size and position.
    For details see the 'Format Context Ribbon' help topic.
  • Material (Context)
    Shown when an object is selected, this allows you to customize its visual characteristics.
    For details see the 'Material Context Ribbon' help topic.
  • Motion (Context)
    Shown when an object is selected, this allows you to animate its position.
    For details see the 'Motion Context Ribbon' help topic.
  • Text Overlay (Context)
    Shown when an object is selected, this allows you to place text on top of the object.
    For details see the 'Text Overlay Context Ribbon' help topic.

Objects List

This window shows the various types of objects that go to make up your impression document.  These consist of:

  • Light Object
    Shows whether your scene contains a light source or not.
  • Main Layer Objects
    Lists your main scene objects.
  • Foreground Layer Objects
    Lists any objects that appear as an overlay to the Main Layer objects.
  • Background Layer Objects
    Lists any objects that appear as a background to the Main Layer objects.
  • Child Objects
    List any special objects that a used as a child to any layer object.
  • Picture Albums
    Lists any Picture Albums you have for turning an object's material into a slide show.
  • Story Albums
    Lists any Story Albums you have for displaying changing text of an object.

Items in this list can be selected, this highlights it for modification.

For more information about these objects see 'Objects & Albums'.

Axis View

This is a reminder as to which directions in 3D space the x, y and x-axis are aligned.  This being:

  • X-Axis = Left to Right.
  • Y-Axis = Bottom to Top.
  • Z-Axis = Near to Far.

Object Property Windows

These windows shows the complete list of properties the selected object has.  These properties are grouped into the following sections:

  • General Properties
    Basic appearance such as position, size and shape.
    For more information see the 'General Properties' topic.
  • Material Properties
    How the object looks, such as it's color, texture, how it's affected by light and whether it has any special effects applied to it.
    For more information see the 'Material Properties' topic.
  • Motion Properties
    How the object moves into, within and out of the scene.
    For more information see the 'Motion Properties' topic.
  • Text Overlay Properties
    Whether there is text overlaid on to the object's location.
    For more information see the 'Text Overlay Properties' topic.

Scene View

This central window shows a flat representation of how your scene is constructed.  Within this window, you can click objects to select them for modification.

This view shows objects in a basic form using orthogonal projection, which means it does not show that objects appear smaller or larger based on whether they are in the distance or near.  They are also shown semi-transparently so that you can see objects that are in front or behind each other.

Objects are positioned from its centre by use of positional percentages of the screen, such as:

  • X-Axis
    The screen's width is divided, such that:
    • 0% is at the extreme left of the screen.
    • 100% is at the extreme right of the screen.
  • Y-Axis
    The screen's height is divided, such that:
    • 0% is at the bottom of the screen.
    • 100% is at the top of the screen.
  • Z-Axis
    The depth within a scene is also specified as a percentage, such that:
    • 0% is normal distance, where objects scaled to 100% of the screen fill the display exactly.
    • -100% is the closest to the viewer, a lower value is behind them.
    • +10000% is the furthest from the viewer.

On the edge of this window there is also a ruler that shows you the percentage X & Y-axis positional values.


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