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3D Impressions Help - General Properties

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These properties describe the basic appearance of an object in terms of its position, size and shape.  Below describes those available.  Please note that not all properties are available for light objects.

General Appearance
(Name) This is a useful name that you can give to each object to help you remember which is responsible for what visual component of the scene.
Layer Although an object has a depth position value so that they can be drawn nearer or further from each other, layers help force some objects to be drawn on top of others.  This can be useful for ensuring backgrounds fill the screen and that important objects are always drawn on top. 
Typically, objects are placed on the 'Main Layer', which is drawn in the middle of those objects placed in the 'Background Layer' and the 'Foreground Layer'.
Orientation X °
Orientation Y °
Orientation Z °
Ranged
These values determine how the object's shape is rotated from its usual position.  Positive values means a clockwise rotation about that axis, (as imagined as looking at the object in the positive direction of that axis).  E.g. An upward pointing arrow object with Orientation Z ° of +90 would now point to the right.
Position X %
Position Y %
Position Z %
Ranged
These values determine the target location of the object is 3D space.  The values are based on percentages of the screen size, such that:
X-Axis
  • 0% is at the extreme left of the screen.
  • 100% is at the extreme right of the screen.
Y-Axis
  • 0% is at the bottom of the screen.
  • 100% is at the top of the screen.
Z-Axis
  • 0% is normal distance, where objects scaled to 100% of the screen fill the display exactly.
  • -100% is the closest to the viewer; a lower value is behind them.
  • +10000% is the furthest from the viewer.
Quantity This value allows you to replicate the same object many times.  Typically this is used when some other property has a random value, otherwise you'll be wasting processing power having multiple copies of the same object drawn identically.
Scale By This determines how the object is stretched using the different scale percentage properties.  The following descriptions are best expressed based on having the Scale X,Y,Z values of 100%
Mesh Shape-The object is as large as possible while maintaining the mesh' original proportions.
Screen-The object is stretched proportionally along each axis to fill the screen.
Screen Width-The object stretched to fill the screens width while maintaining the mesh' original proportions.
Screen Height-The object stretched to fill the screens height while maintaining the mesh' original proportions.
Screen Depth-Depth is scaled the same a 'Screen Width'.
Screen Rotated-Similar to scale by 'Screen', but with the object's width is scaled in proportion to the screen's height and object's height in proportion to the screen's width.
Scale X %
Scale Y %
Scale Z %
Ranged
These properties determine the target width, height and depth of the object.  The values are based on percentages and relative to the selected 'Scale By' property.  Scaling is also performed before any object orientation.
Visible This property can be useful when creating and testing your scene as objects can be temporarily hidden while you are concentrating on modifying other objects.
 
Mesh Shape
Mesh Type
Read Only
This names the type of mesh used to create the object.  For a list of those meshes available see 'Object Meshes'.
Mesh Text Only available for 3D Text Meshes, this property allows you to enter its text.
Mesh Font Only available for 3D Text Meshes, this property allows you to chose which font is used.
Mesh Variable This property is only shown for those mesh types where an aspect of its shape can be customized.  For information on how this affects the object's mesh, see the description for the mesh type at 'Object Meshes'.
 
Advanced
Object Styles There are a number of styles available that can affect the appearance of the object.  Some of these style choices are common and are also available as their own property, such as which whether it's 'Visible' or which 'Layer' it is drawn on.  This property lists all the available styles.
For a complete list of descriptions see 'Object Styles'.
Condition Appear Here determines if the object is to only be created after a specified date or time.  For more information see the 'Object Conditional Logic' topic.
Condition Disappear Here determines if the object is to only be created before a specified date or time.  For more information see the 'Object Conditional Logic' topic.
Subsets Draw As each mesh can be made up from a number of parts, this property lets you tailor the mesh by only having the first few parts drawn.  Examples of use include:
  • A 2D shape has 2 sides.  If the far side is never shown, this can avoid unnecessary calculations.
  • New 3D shapes can be created, such as an open box by removing 1 side of a cube.
Subsets Total
Read Only
Each mesh can be constructed from a number of parts, also known as subsets.  This read-only property shows you how many parts it contains.
Origin Offset X This specifies an x-axis offset to the object's origin.  This distance is independent from how the object's width is scaled and therefore gives a greater flexibility of positioning objects relative to others.
Origin Offset Y This specifies a y-axis offset to the object's origin.  This distance is independent from how the object's height is scaled and therefore gives a greater flexibility of positioning objects relative to others.
Origin Offset Z This specifies a z-axis offset to the object's origin.  This distance is independent from how the object's depth is scaled and therefore gives a greater flexibility of positioning objects relative to others.

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