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3D Impressions Help - Object Styles

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These styles alter how the object is drawn.
Below describes those available. 

Layer
Background Layer Objects placed in this layer are drawn first.  This makes it easy to create backgrounds to your main scene.
Main Layer Place your main scene objects here.  They are drawn on top of any background objects. 
Foreground Layer Objects placed in this layer are drawn last and on top of the other layers.  This makes it easy to place important objects such as those containing messages.
 
Culling
Cull Back Faces
(typical)
By avoiding the drawing of those sides of objects that face away from the viewer and hence cannot be seen, the amount processing required is greatly reduced.
However, you may wish to turn off this style for semi-transparent objects or to invert an object, such as turning a box into the inside of a room.
Cull Front Faces Instead of culling the back-facing sides, you may want to not draw the front-facing sides in order to invert an object, such as for turning a box into the inside of a room.
Please note that culling both the front and back faces will result in the object not being shown.
 
Draw Mode Alternative
Draw as Dots Instead of the object been drawn as a collection of colored triangles, this style only draws dot at the corners of these triangles.
Draw as Wireframe Instead of the object been drawn as a collection of colored triangles, this style only draws lines at the edges of these triangles.
 
Normals
Inverse Normals Normals are used to identify the direction each part of an object's surface faces  These are used to determine which parts of the object are facing away from the viewer and how light illuminates and reflects off the object.  Such uses for this option includes, when using 'Cull Front Faces' to draw the inside of an object.
 
Quality Modifier
Low Quality This style reduces the quality resolution of how the object is constructed.  This is useful when an object is scaled to appear small on the screen and hence detailed rendering would be wasteful.
High Quality This style increases the quality resolution of how the object is constructed.  This is useful when an object is scaled to appear large on the screen and extra detail is required to make curves look smoother.
Maximum Quality

This style constructs the object using the highest quality resolution allowed by your license.  This is typically equal to a quality setting of 5 for Home or 10 for Professional licenses, and includes the 'High Quality' style boost.

As of version 2.0, imported 3D shapes can be simplified in terms of the number of faces used in its construction.  This can be useful for saving computer resources, especially if a complex object is only drawn small or is repeated many times.  However, to ensure the imported shape initially appears as expected this maximum quality setting is automatically selected.  Additional, for objects not in the .cf3do format, this maximum quality is not limited if using a Home license.
 
Other
Hidden This is the same as the object's 'Visible' property and determines.  It can be useful when creating and testing your scene as objects can be temporarily hidden while you are concentrating on modifying other objects.
3D Text
Fills Area

This style is only available if the object is a Mesh Text 3D object.

Typically 3D text is spaced vertically within the object's specified height as determined by its character positioning within the font.  So for instance, there is little difference between a comma and an apostrophe, other than one is position lower than the other.  Also character letters can appear positioned closer to the top of an object's bounding area so to leave room for characters with tails.

Use this setting to have the text vertically centralized and stretched to fill the objects height.
Random Position
Grouped by Cycle

This option changes the behavior of an object which has a multiple Quantity property value and a random position.

When left unchecked, each instance of the object is given its own random position.

With this option checked, all instances of the object within each motion cycle are given the same random position.  This is useful for creating grouped effects such as a firework burst.

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